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![]() | RELATED SKILL Magery Meditation Inscription Resisting Spell | RELATED INFO Index1°Circle 3°Circle4°Circle 5°Circle6°Circle 7°Circle8°Circle | RELATED ITEMS Spellbook Reagents | RELATED PAGES Magical Property Artifact |
Second Circle
Second Circle | Reagents | Duration (seconds) | Effect |
Agility | BM, MR | (((Eval / 5) + 1) * 6) | Increases the target’s Dexterity by a percentage equal to (Eval/10 + 1) (11% at 100 Evaluate Intelligence). |
Cunning | MR, Ns | (((Eval / 5) + 1) * 6) | Increases the target’s Intelligence by a percentage equal to (Eval/10 + 1) (11% at 100 Evaluate Intelligence). |
Cure | Ga, Gi | Permanent | Neutralizes poison (higher Magery levels neutralize higher poison levels). |
Harm | Ns, SS | Single use | Strikes a target within 12 tiles of the caster. Harm’s damage depends on the target’s distance (full damage under 2 tiles, ½ damage at exactly 2 tiles, ¼ damage beyond 2 tiles. Base damage is 17 + 1-5. Cold resistance reduces the damage. |
Magic Trap | Ga, SS, SA | Single use | Places an explosive trap on an item that will trigger on use, for 10–50 points of direct damage. |
Magic Untrap | BM, SA | Single use | Disables Magic Trap on an item. |
Protection | Ga, Gi, SA | Indefinite | Players under Protection will no longer be interrupted while casting in combat. Players under Protection have their physical resistance reduced by 15 - Inscription/20 points, lose 35 - Inscription/20 points in resisting spells, and receive a negative casting speed modifier of 2 points. Protection has indefinite duration: it turns on when cast, and turns off if cast again. |
Strength | MR, Ns | 120% Magery (up to 144 sec.) | Increases the target’s Strength by a percentage equal to (Eval/10 + 1) (11% at 100 Evaluate Intelligence). Cannot be resisted |
All second-circle spells cost 6 mana and require 0.75 seconds of delay.
Key Reagents |
BM - Blood Moss, Ga - Garlic, Gi - Ginseng, MR - Mandrake Root, Ns - Nightshade, SS - Spider Silk, SA - Sulphurous Ash |
To cast second-circle spells, you need a spellbook, the appropriate reagents, and a small amount of Magery skill.
Agility
Required reagents: Blood Moss, Mandrake Root
Spell words: Ex Uus

Tip: By increasing a character’s Intelligence, their maximum mana also increases. In addition, the target may recover mana faster. This spell is also useful for a character with low Intelligence to counteract the effects of Curse and Feeblemind.
Required reagents: Nightshade, Mandrake Root
Spell words: Uus Wis

Tip: This spell can be interrupted by spasms if the target is poisoned, so timing is important; consider using an anti-poison potion.
Required reagents: Garlic, Ginseng
Spell words: An Nox

Tip: Deals decent damage with relatively low mana cost, few reagents, and fast cast time. You must stay very close to the target for best effect.
Required reagents: Nightshade, Spider's Silk
Spell words: An Mani

Tip: Prevents thieves from peeking freely into containers. When a thief tries to look into a container in your pack that has been magically trapped, it results in a visible explosion. Players often use this on small pouches to break Paralyze.
Required reagents: Garlic, Sulphurous Ash, Spider's Silk
Spell words: In Jux

Tip: Disarms Magic Trap on a container without causing damage. Useful when you’re at 1 HP, poisoned, and worried the belt pouch with your potions could kill you because it’s magically trapped. Also disarms some dungeon traps, such as “sawblades.”
Required reagents: Sulphurous Ash, Blood Moss
Spell words: An Jux

Tip: Lets you stay in close range of your attacker without your spells being interrupted—a good tactic for poison mages who need to remain close to apply higher-level poison. It can also help an “healer mage” (mage with Anatomy and Healing) stay near the attacker and keep dealing damage while healing.
Required reagents: Garlic, Ginseng, Sulphurous Ash
Spell words: Uus Sanct

Tip: By increasing the target’s Strength, weapon damage and maximum hit points go up. A heal potion or spell can be used together with Strength to immediately gain the HP bonus, or you can let them regenerate. This spell also helps a character with low Strength to counter Curse and Weaken.
Required reagents: Mandrake Root, Nightshade
Spell words: Uus Mani
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