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Fifth Circle

Fifth Circle Reagents Duration (seconds) Effect
Blade Spirits BP, MR, Ns 120 seconds Summons a whirling column of blades that attacks targets within 6 tiles and deals up to 15 damage per hit. Targets are chosen based on (Strength + Tactics) / distance (i.e., closer, stronger targets with higher Tactics are prioritized).
Dispel
Field
BP, Ga, SS, SA Single use Removes one tile of a magical wall.
(e.g., Poison Field, Wall of Stone, Energy Field)
Incognito BM, Ga, Ns 120% Magery (up to 144s) Disguises your character with a different name and appearance.
Magic Reflection Ga, MR, SS Indefinite Magic Reflection reduces Physical Resist by 25 - Inscription/20 and increases all elemental resists by 10.
Magic Reflection is indefinite—toggled on when cast, and off if cast again.
Mind Blast BP, MR, Ns, SA Single use Offensive spell with a 1 second delay. Base damage is (Magery + Int)/5, capped at 60. Cold resist reduces the damage.
Paralyze Ga, MR, SS (Eval/100 - Resist/100) Paralyzes the target. Duration is tripled against creatures.
Poison
Field
BP, Ns, SS 40% Magery + 3 (up to 51s) Uses the same mechanics as the Poison spell, except for distance handling.
Summon Creature BM, MR, SS 4 * Magery (up to 480s) Summons a random animal that can be controlled like any other tamed creature.


Fifth Circle spells cost 14 mana and have a 1.5-second delay, except summoning spells which require an additional 6 seconds of delay.



Key reagents
BM - Blood Moss, BP - Black Pearl, Ga - Garlic, Gi - Ginseng, MR - Mandrake Root, Ns - Nightshade, SS - Spider Silk, SA - Sulphorous Ash


To cast Fifth Circle spells you need a spellbook, the appropriate reagents, and a meaningful amount of Magery skill.

Blade Spirits

Tip: Very useful against non-magical monsters with high Strength. Magical creatures will often Dispel the Blade Spirits. Once the spell is ready, cast it within two tiles of the monster for best effect. It may take practice to keep up with a fast-moving target.

Be careful with area spells in Felucca: a murderer (red player) or criminal (gray player) can exploit this to give you the criminal flag (you’ll appear gray), allowing them to kill you without increasing their kill count.
Required reagents: Black Pearl, Mandrake Root, Nightshade
Incantation: In Jux Hur Ylem


Dispel Field
Tip: If you need to move through an area quickly, use this to open a gap in a magical field (Fire/Poison/Energy) instead of waiting for it to expire and risking damage. It also helps avoid unintentionally harming another player.
Required reagents: Black Pearl, Garlic, Spider's Silk, Sulphurous Ash
Incantation: An Grav


Incognito
Tip: Amuse friends with a disguise or use it where your real name could cause trouble. Note: it does not change clothing, so people may still recognize you.
Required reagents: Blood Moss, Garlic, Nightshade
Incantation: Kal In Ex


Magic Reflection
Tip: A solid defensive spell versus mages, though it weakens your Physical Resist.
Required reagents: Garlic, Mandrake Root, Spider's Silk
Incantation: In Jux Sanct


Mind Blast
Tip: Fast cast and low mana cost help interrupt enemy heals or spells. High Intelligence also increases Mind Blast’s damage.
Required reagents: Black Pearl, Mandrake Root, Nightshade, Sulphurous Ash
Incantation: Por Corp Wis


Paralyze
Tip: Paralyzing your foe can buy time to escape or meditate. Tamers use it while taming to avoid damage—note the pet will initially be significantly weaker after tame. Pair Paralyze with delayed-damage spells like Explosion, or follow with Energy Bolt/Flamestrike for a lethal combo. Many players carry trapped pouches to break Paralyze, so it’s most effective against the unprepared.
Required reagents: Mandrake Root, Garlic, Spider's Silk
Incantation: An Ex Por


Poison Field
Tip: Strong both offensively and defensively versus multiple attackers. Level-4 poison walls in faction/guild wars always inspire caution.

Be careful with area spells in Felucca: a murderer (red player) or criminal (gray player) can exploit this to give you the criminal flag (you’ll appear gray), allowing them to kill you without increasing their kill count.
Required reagents: Black Pearl, Nightshade, Spider's Silk
Incantation: In Nox Grav


Summon Creature
Tip: Summons a random creature to fight alongside you. The higher your Magery, the stronger and longer-lasting the summons. It can be commanded like any tamed pet.
Required reagents: Blood Moss, Spider's Silk, Mandrake Root
Incantation: Kal Xen

 

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