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Index1°Circle

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Sixth Circle

Sixth Circle Reagents Duration (seconds) Effect
Dispel Ga, MR, SA Single use Dispels a summoned creature.
Energy Bolt BP, Ns Single use Strikes the target with a bolt of energy. Base damage: 40 + 1-5. Energy resist reduces the damage.
Explosion BM, MR Single use Damages the target with an explosion. Delay: 2 seconds. Base damage: 40 + 1-5. Fire resist reduces the damage.
Invisibility BM, Ns 120% Magery (up to 144s) The target becomes temporarily invisible.
Mark BP, BM, MR Permanent Marks a rune with a specific location. The Recall spell can be used on the rune to teleport back to the marked spot.
Mass Curse Ga, MR, Ns, SA 120% Magery (up to 144s) Reduces Strength, Intelligence and Dexterity by Magery / 10 for all creatures within 2 tiles of the target.
Paralyze Field BP, Gi, SS 2 + (Eval / 10 - Resist / 10) Raises a magical wall that paralyzes victims, like the Fifth Circle Paralyze spell. Duration is tripled against creatures.
Reveal BM, SA Single use Reveals any hidden or invisible creature/player within 1 + Magery / 20 tiles.


All Sixth Circle spells cost 20 mana and have a 1.75-second delay.

Key reagents
BM - Blood Moss, BP - Black Pearl, Ga - Garlic, Gi - Ginseng, MR - Mandrake Root, Ns - Nightshade, SS - Spider Silk, SA - Sulphorous Ash


To cast Sixth Circle spells you need a spellbook, the appropriate reagents, and a solid amount of Magery skill.

Dispel

Tip: Dispel destroys a single summoned creature. Great to remove a Blade Spirits or Energy Vortex before it hurts you too much.
Required reagents: Garlic, Mandrake Root, Sulphorous Ash
Incantation: An Ort


Energy Bolt
Tip: Delivers fairly high damage while requiring a comparatively modest amount of mana.
Required reagents: Black Pearl, Nightshade
Incantation: Corp Por


Explosion
Tip: With a 2-second delay, this spell is often paired with another. Casting Explosion and then quickly following with a second damage spell (such as Energy Bolt) effectively doubles the burst within a short window.
Required reagents: Blood Moss, Mandrake Root
Incantation: Vas Ort Flam


Invisibility
Tip: Can break an enemy’s target and let you escape if needed. Very useful for a bard to drop a monster’s focus and buy time to retry a failed action. Tamers also use Invisibility so the monster focuses on the pet instead of the tamer.
Required reagents: Blood Moss, Nightshade
Incantation: An Lor Xen


Mark
Tip: Marking an item (rune) at a specific spot lets you later Recall to that exact location. Build a collection of favorite places for quick travel. Runebooks can hold up to 16 runes and are not lost on death. Note: Mark may be restricted in some dangerous, magic-protected regions (dungeons, Ilshenar, Wind, Lost Lands of Felucca, etc.).
Required reagents: Black Pearl, Blood Moss, Mandrake Root
Incantation: Kal Por Ylem


Mass Curse
Tip: Use when surrounded to reduce enemy stats—tactically similar to the Fourth Circle Curse.

Be careful with area spells in Felucca: a murderer (red player) or criminal (gray player) could exploit this to give you the criminal flag (you’ll appear gray), letting them kill you without raising their kill count.
Required reagents: Garlic, Mandrake Root, Nightshade, Sulphorous Ash
Incantation: Vas Des Sanct


Paralyze Field
Tip: Temporarily creates a magical wall that will paralyze anyone who enters it—great when you need to run from multiple enemies. Bards can use it to make a small “room” to provoke more safely.
Required reagents: Black Pearl, Ginseng, Spider's Silk
Incantation: In Ex Grav


Reveal
Tip: Useful in PvP when the opponent uses Hiding or Invisibility to escape. Handy against Orc Scouts that teleport away and hide. Always reveals someone hidden via the Invisibility spell. If the target used Hiding, success chance is 50 * (Magery + Detect Hidden) / (Hiding + Stealth).
Required reagents: Blood Moss, Sulphorous Ash
Incantation: Wis Quas

 

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